Readings In Information Retrieval

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Author: Karen Sparck Jones
Publisher: Morgan Kaufmann
ISBN: 9781558604544
Size: 65.62 MB
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Readings In Information Retrieval by Karen Sparck Jones


Original Title: Readings In Information Retrieval

This compilation of original papers on information retrieval presents an overview, covering both general theory and specific methods, of the development and current status of information retrieval systems. Each chapter contains several papers carefully chosen to represent substantive research work that has been carried out in that area, each is preceded by an introductory overview and followed by supported references for further reading.

Readings In Machine Learning

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Author: Jude W. Shavlik
Publisher: Morgan Kaufmann
ISBN: 9781558601437
Size: 71.98 MB
Format: PDF, Kindle
View: 1998

Readings In Machine Learning by Jude W. Shavlik


Original Title: Readings In Machine Learning

The ability to learn is a fundamental characteristic of intelligent behavior. Consequently, machine learning has been a focus of artificial intelligence since the beginnings of AI in the 1950s. The 1980s saw tremendous growth in the field, and this growth promises to continue with valuable contributions to science, engineering, and business. Readings in Machine Learning collects the best of the published machine learning literature, including papers that address a wide range of learning tasks, and that introduce a variety of techniques for giving machines the ability to learn. The editors, in cooperation with a group of expert referees, have chosen important papers that empirically study, theoretically analyze, or psychologically justify machine learning algorithms. The papers are grouped into a dozen categories, each of which is introduced by the editors.

Game Feel

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Author: Steve Swink
Publisher: CRC Press
ISBN: 9781138403253
Size: 74.64 MB
Format: PDF, Mobi
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Game Feel by Steve Swink


Original Title: Game Feel

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.

Principles Of Multimedia Database Systems

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Author: V. S. Subrahmanian
Publisher: Morgan Kaufmann Pub
ISBN: 9781558604667
Size: 75.86 MB
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Principles Of Multimedia Database Systems by V. S. Subrahmanian


Original Title: Principles Of Multimedia Database Systems

Until recently, databases contained easily indexed numbers and text. Today, in the age of powerful, graphically based computers, and the world wide web, databases are likely to contain a much greater variety of data forms, including images, sound, video clips, and even handwritten documents. When multimedia databases are the norm, traditional methods of working with databases no longer apply. How do you query a video library, or an image database containing x-rays, or sounds in an audio database? Principles of Multimedia Database Systems explains how to work with these new multimedia data forms. It is the first comprehensive treatment of the skills and techniques required to build, maintain, and query multimedia databases. This book presents the mix of techniques necessary for working with multimedia databases, including synthetic solutions for the design and deployment of multimedia database systems. Because rapid technological developments are constantly changing the landscape of multimedia databases, the book teaches basic theoretical principles applicable to any database. * Covers the major issues of multimedia database design, with a strong focus on distributed multimedia databases. * Discusses important topics including how to organize the vast data types, storage and retrieval, and creation and delivery of multimedia presentations. * Organized around the lively scenario of a crime-fighting database that evolves as new concepts are introduced. * Includes numerous exercises and suggestions for programming projects. * Additional materials on the web include updates, on-line supplements, and links to downloadable software.

Morgan Kaufmann Series In Data Management Systems

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Author: Stefano Ceri
Publisher: Morgan Kaufmann
ISBN: 9781558608436
Size: 54.83 MB
Format: PDF, Kindle
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Morgan Kaufmann Series In Data Management Systems by Stefano Ceri


Original Title: Morgan Kaufmann Series In Data Management Systems

Technologies for web applications -- Data model -- Hypertext model -- Content management model -- Advanced hypertext model -- Overview of the development process -- Requirements specifications -- Data design -- Hypertext design -- Architecture design -- Data implementation -- Hypertext implementation -- Advanced hypertext implementation -- Tools for model-based development of web applications.

Computer And Information Security Handbook

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Author: John R. Vacca
Publisher: Newnes
ISBN: 0123946123
Size: 45.92 MB
Format: PDF
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Computer And Information Security Handbook by John R. Vacca


Original Title: Computer And Information Security Handbook

The second edition of this comprehensive handbook of computer and information security provides the most complete view of computer security and privacy available. It offers in-depth coverage of security theory, technology, and practice as they relate to established technologies as well as recent advances. It explores practical solutions to many security issues. Individual chapters are authored by leading experts in the field and address the immediate and long-term challenges in the authors’ respective areas of expertise. The book is organized into 10 parts comprised of 70 contributed chapters by leading experts in the areas of networking and systems security, information management, cyber warfare and security, encryption technology, privacy, data storage, physical security, and a host of advanced security topics. New to this edition are chapters on intrusion detection, securing the cloud, securing web apps, ethical hacking, cyber forensics, physical security, disaster recovery, cyber attack deterrence, and more. Chapters by leaders in the field on theory and practice of computer and information security technology, allowing the reader to develop a new level of technical expertise Comprehensive and up-to-date coverage of security issues allows the reader to remain current and fully informed from multiple viewpoints Presents methods of analysis and problem-solving techniques, enhancing the reader's grasp of the material and ability to implement practical solutions

Data Mining Concepts And Techniques

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Author: Jiawei Han
Publisher: Elsevier
ISBN: 9780123814807
Size: 57.41 MB
Format: PDF, Kindle
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Data Mining Concepts And Techniques by Jiawei Han


Original Title: Data Mining Concepts And Techniques

Data Mining: Concepts and Techniques provides the concepts and techniques in processing gathered data or information, which will be used in various applications. Specifically, it explains data mining and the tools used in discovering knowledge from the collected data. This book is referred as the knowledge discovery from data (KDD). It focuses on the feasibility, usefulness, effectiveness, and scalability of techniques of large data sets. After describing data mining, this edition explains the methods of knowing, preprocessing, processing, and warehousing data. It then presents information about data warehouses, online analytical processing (OLAP), and data cube technology. Then, the methods involved in mining frequent patterns, associations, and correlations for large data sets are described. The book details the methods for data classification and introduces the concepts and methods for data clustering. The remaining chapters discuss the outlier detection and the trends, applications, and research frontiers in data mining. This book is intended for Computer Science students, application developers, business professionals, and researchers who seek information on data mining. Presents dozens of algorithms and implementation examples, all in pseudo-code and suitable for use in real-world, large-scale data mining projects Addresses advanced topics such as mining object-relational databases, spatial databases, multimedia databases, time-series databases, text databases, the World Wide Web, and applications in several fields Provides a comprehensive, practical look at the concepts and techniques you need to get the most out of your data

Data Mining Practical Machine Learning Tools And Techniques

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Author: Ian H. Witten
Publisher: Elsevier
ISBN: 0080890369
Size: 20.47 MB
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Data Mining Practical Machine Learning Tools And Techniques by Ian H. Witten


Original Title: Data Mining Practical Machine Learning Tools And Techniques

Data Mining: Practical Machine Learning Tools and Techniques, Third Edition, offers a thorough grounding in machine learning concepts as well as practical advice on applying machine learning tools and techniques in real-world data mining situations. This highly anticipated third edition of the most acclaimed work on data mining and machine learning will teach you everything you need to know about preparing inputs, interpreting outputs, evaluating results, and the algorithmic methods at the heart of successful data mining. Thorough updates reflect the technical changes and modernizations that have taken place in the field since the last edition, including new material on Data Transformations, Ensemble Learning, Massive Data Sets, Multi-instance Learning, plus a new version of the popular Weka machine learning software developed by the authors. Witten, Frank, and Hall include both tried-and-true techniques of today as well as methods at the leading edge of contemporary research. The book is targeted at information systems practitioners, programmers, consultants, developers, information technology managers, specification writers, data analysts, data modelers, database R&D professionals, data warehouse engineers, data mining professionals. The book will also be useful for professors and students of upper-level undergraduate and graduate-level data mining and machine learning courses who want to incorporate data mining as part of their data management knowledge base and expertise. Provides a thorough grounding in machine learning concepts as well as practical advice on applying the tools and techniques to your data mining projects Offers concrete tips and techniques for performance improvement that work by transforming the input or output in machine learning methods Includes downloadable Weka software toolkit, a collection of machine learning algorithms for data mining tasks—in an updated, interactive interface. Algorithms in toolkit cover: data pre-processing, classification, regression, clustering, association rules, visualization

The Cache Memory Book

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Author: Jim Handy
Publisher: Morgan Kaufmann
ISBN: 9780123229809
Size: 51.70 MB
Format: PDF
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The Cache Memory Book by Jim Handy


Original Title: The Cache Memory Book

The Second Edition of The Cache Memory Book introduces systems designers to the concepts behind cache design. The book teaches the basic cache concepts and more exotic techniques. It leads readers through someof the most intricate protocols used in complex multiprocessor caches. Written in an accessible, informal style, this text demystifies cache memory design by translating cache concepts and jargon into practical methodologies and real-life examples. It also provides adequate detail to serve as a reference book for ongoing work in cache memory design. The Second Edition includes an updated and expanded glossary of cache memory terms and buzzwords. The book provides new real world applications of cache memory design and a new chapter on cache"tricks". Illustrates detailed example designs of caches Provides numerous examples in the form of block diagrams, timing waveforms, state tables, and code traces Defines and discusses more than 240 cache specific buzzwords, comparing in detail the relative merits of different design methodologies Includes an extensive glossary, complete with clear definitions, synonyms, and references to the appropriate text discussions

The Art Of Game Design

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Author: Jesse Schell
Publisher: CRC Press
ISBN: 1466598646
Size: 32.70 MB
Format: PDF, ePub, Mobi
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The Art Of Game Design by Jesse Schell


Original Title: The Art Of Game Design

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

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