Reading Graphic Novels

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Author: Achim Hescher
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110445395
Size: 24.78 MB
Format: PDF
View: 910

Reading Graphic Novels by Achim Hescher


Original Title: Reading Graphic Novels

This monograph presents a prototype theory-based approach to the graphic novel as a narrating genre. After a historical contextualization, the graphic novel is defined through the core feature of complexity and seven gradable subcategories. With regard to narration, the author challenges concepts from classical narratology like the ‘narrator’ and ‘focalization’ to finally discuss aspects of subjectivity, a focal paradigm in the latest research.

Teaching Graphic Novels

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Author: Katie Monnin
Publisher: Maupin House Publishing, Inc.
ISBN: 1934338400
Size: 70.43 MB
Format: PDF, Mobi
View: 2848

Teaching Graphic Novels by Katie Monnin


Original Title: Teaching Graphic Novels

"Harness the power of graphic novels to promote literacy and engage all secondary students with Teaching Graphic Novels by Katie Monnin! Address print-text and image literacies, from navigating text features to creating standards-based lessons on reading comprehension, fiction/nonfiction, written response, critical thinking, and media literacy. Complete with examples from graphic novels, professional resource suggestions, strategies that can be used with any graphic novel, cross-indexes of middle and high school graphic novels and themes, reproducibles, and extra support for English-language learners. Teaching Graphic Novels was a finalist for both the 2009 ForeWord Education Book of the Year and the 2010 AEP Distinguished Achievement Award in the 6-8 Curriculum and Instruction category!"

Will Eisner Champion Of The Graphic Novel

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Author: Paul Levitz
Publisher: Abrams
ISBN: 1613128649
Size: 65.30 MB
Format: PDF, ePub
View: 5596

Will Eisner Champion Of The Graphic Novel by Paul Levitz


Original Title: Will Eisner Champion Of The Graphic Novel

Will Eisner (1917–2005) is universally considered the master of comics storytelling, best known for The Spirit, his iconic newspaper comic strip, and A Contract With God, the first significant graphic novel. This seminal work from 1978 ushered in a new era of personal stories in comics form that touched every adult topic from mortality to religion and sexuality, forever changing the way writers and artists approached comics storytelling. Noted historian Paul Levitz celebrates Eisner by showcasing his most famous work along­side unpublished and rare materials from the family archives. Also included are original interviews with creators such as Jules Feiffer, Art Spiegelman, Scott McCloud, Jeff Smith, Denis Kitchen, and Neil Gaiman—all of whom knew Eisner and were inspired by his work to create their own graphic novels for a new generation of readers. NOTE: The cover is a high-quality photographic reproduction of Eisner's original art. The design intentionally reveals tape and other stray markings that are part of the artist's process and reflect the age of the artifact that was photographed.

Graphic Novels Now

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Author: Francisca Goldsmith
Publisher: American Library Association
ISBN: 9780838909041
Size: 77.51 MB
Format: PDF, Kindle
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Graphic Novels Now by Francisca Goldsmith


Original Title: Graphic Novels Now

By focusing on monographic works in a practical, in-depth professional discussion, this guide helps librarians grapple with the details of a growing genre and customer base that rarely fits into an easy model. With advocacy, the author identifies best practices to incorporate graphic novels into library collections from start to finish.

Graphic Novels And Comics In Libraries And Archives

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Author: Robert G. Weiner
Publisher: McFarland
ISBN: 0786456930
Size: 60.39 MB
Format: PDF, Docs
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Graphic Novels And Comics In Libraries And Archives by Robert G. Weiner


Original Title: Graphic Novels And Comics In Libraries And Archives

"This book, full of practical advice and innovative ideas for librarians, educators, and archivists, provides a look at how graphic novels and comics can be used in educational settings. An established component of library and archive collections across the globe, graphic novels are proving to be one of the last vestiges of the printed form gaining in popularity"--Provided by publisher.

Teaching Early Reader Comics And Graphic Novels

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Author: Katie Monnin
Publisher: Maupin House Publishing, Inc.
ISBN: 1936700239
Size: 40.71 MB
Format: PDF
View: 6930

Teaching Early Reader Comics And Graphic Novels by Katie Monnin


Original Title: Teaching Early Reader Comics And Graphic Novels

"Engage even the youngest readers with Dr. Monnin's standards-based lessons and strategic approach to teaching comics and graphic novels to early readers! Examples from a wide variety of comics and graphic novels—including multicultural models—and recommended reading lists help teachers of grades K-6 seamlessly teach print-text and image literacies together. Teaching Early Reader Comics and Graphic Novels shows you how to address the unique needs of striving readers, connect reading and writing, teach the necessary terminology, and apply the standards to any graphic novel or comic for emerging through advanced readers. A companion blog, www.teachinggraphicnovels.blogspot.com, offers free downloads, teaching tips, and updates on new comics and graphic novels you can use in your classroom. Tap into the power of comics and graphic novels to engage all learners!"

Graphic Novels

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Author: D. Aviva Rothschild
Publisher: Libraries Unlimited
ISBN: 9781563080869
Size: 15.15 MB
Format: PDF, Mobi
View: 306

Graphic Novels by D. Aviva Rothschild


Original Title: Graphic Novels

The first of its kind, this annotated guide describes and evaluates more than 400 works in English. Rothschild's lively annotations discuss important features of each work-including the quality of the graphics, characterizations, dialogue, and the appropriate audience-and introduces mainstream readers to the variety and quality of graphic novels, helps them distinguish between classics and hackwork, and alerts experienced readers to material they may not have discovered. Designed for individuals who need information about graphic novels and for those interested in acquiring them, this book will especially appeal to librarians, booksellers, bookstore owners, educators working with teen and reluctant readers, as well as to readers interested in this genre.

How To Publish Your Children S Book

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Author: Liza N. Burby
Publisher: Square One Publishers, Inc.
ISBN: 9780757000362
Size: 25.84 MB
Format: PDF, Kindle
View: 2385

How To Publish Your Children S Book by Liza N. Burby


Original Title: How To Publish Your Children S Book

How to Publish Your Children’s Book provides a working knowledge of the children’s book publishing process, explains the importance of understanding audiences and marketplaces, and offers a proven system for selecting and approaching the right publishing firms. The author also offers practical tips and advice from experienced editors and publishers, as well as insights from such popular children’s book authors as Jane Yolen and Johanna Hurwitz.

The Graphic Novel Classroom

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Author: Maureen Bakis
Publisher: Skyhorse Publishing, Inc.
ISBN: 1629140880
Size: 53.81 MB
Format: PDF, Mobi
View: 7304

The Graphic Novel Classroom by Maureen Bakis


Original Title: The Graphic Novel Classroom

Every teacher knows that keeping adolescents interested in learning can be challenging—The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving! Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Amazingly successful results encouraged Bakis to provide this learning tool to other middle and high school teachers so that they might also use this foolproof method to inspire their students. Readers will learn how to incorporate graphic novels into their classrooms in order to: Teach twenty-first-century skills such as interpretation of content and form Improve students’ writing and visual comprehension Captivate both struggling and proficient students in reading Promote authentic literacy learning Develop students’ ability to create in multiple formats This all-encompassing resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. An effective, contemporary way to improve learning and inspire students to love reading, The Graphic Novel Classroom is the perfect superpower for every teacher of adolescent students!

The Indian Graphic Novel

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Author: Pramod K. Nayar
Publisher: Routledge
ISBN: 1317334035
Size: 42.93 MB
Format: PDF, Mobi
View: 5006

The Indian Graphic Novel by Pramod K. Nayar


Original Title: The Indian Graphic Novel

This book is a detailed study of the Indian graphic novel as a significant category of South Asian literature. It focuses on the genre’s engagement with history, memory and cultural identity and its critique of the nation in the form of dissident histories and satire. Deploying a nuanced theoretical framework, the volume closely examines major texts such as The Harappa Files, Delhi Calm, Kari, Bhimayana, Gardener in the Wasteland, Pao Anthology, and authors and illustrators including Sarnath Banerjee, Vishwajyoti Ghosh, Durgabai Vyam, Amrutha Patil, Srividya Natarajan and others. It also explores — using key illustrations from the texts — critical themes like contested and alternate histories, urban realities, social exclusion, contemporary politics, and identity politics. A major intervention in Indian writing in English, this volume will be of great importance to scholars and researchers of South Asian literature, cultural studies, art and visual culture, and sociology.

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