Mathematics For Multimedia

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Author: Mladen Victor Wickerhauser
Publisher: Springer Science & Business Media
ISBN: 0817648801
Size: 41.53 MB
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Mathematics For Multimedia by Mladen Victor Wickerhauser


Original Title: Mathematics For Multimedia

This textbook presents the mathematics that is foundational to multimedia applications. Featuring a rigorous survey of selected results from algebra and analysis, the work examines tools used to create application software for multimedia signal processing and communication. Replete with exercises, sample programs in Standard C, and numerous illustrations, Mathematics for Multimedia is an ideal textbook for upper undergraduate and beginning graduate students in computer science and mathematics who seek an innovative approach to contemporary mathematics with practical applications. The work may also serve as an invaluable reference for multimedia applications developers and all those interested in the mathematics underlying multimedia design and implementation.

Computer Graphics And Multimedia Insights Mathematical Models And Programming Paradigms

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Author: EVANGELINE, D.
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120352238
Size: 72.46 MB
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Computer Graphics And Multimedia Insights Mathematical Models And Programming Paradigms by EVANGELINE, D.


Original Title: Computer Graphics And Multimedia Insights Mathematical Models And Programming Paradigms

Nowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses.

Fractals In Multimedia

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Author: Michael F. Barnsley
Publisher: Springer Science & Business Media
ISBN: 1468492446
Size: 64.79 MB
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Fractals In Multimedia by Michael F. Barnsley


Original Title: Fractals In Multimedia

This IMA Volume in Mathematics and its Applications FRACTALS IN MULTIMEDIA is a result of a very successful three-day minisymposium on the same title. The event was an integral part of the IMA annual program on Mathemat ics in Multimedia, 2000-2001. We would like to thank Michael F. Barnsley (Department of Mathematics and Statistics, University of Melbourne), Di etmar Saupe (Institut fUr Informatik, UniversiUit Leipzig), and Edward R. Vrscay (Department of Applied Mathematics, University of Waterloo) for their excellent work as organizers of the meeting and for editing the proceedings. We take this opportunity to thank the National Science Foundation for their support of the IMA. Series Editors Douglas N. Arnold, Director of the IMA Fadil Santosa, Deputy Director of the IMA v PREFACE This volume grew out of a meeting on Fractals in Multimedia held at the IMA in January 2001. The meeting was an exciting and intense one, focused on fractal image compression, analysis, and synthesis, iterated function systems and fractals in education. The central concerns of the meeting were to establish within these areas where we are now and to develop a vision for the future.

An Application Of Multimedia In English Second Language Mathematics And Science Classroom At George Mhaule Primary School In Mpumalanga Province

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Author: Elmon Henis Mona
Publisher:
ISBN:
Size: 59.61 MB
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An Application Of Multimedia In English Second Language Mathematics And Science Classroom At George Mhaule Primary School In Mpumalanga Province by Elmon Henis Mona


Original Title: An Application Of Multimedia In English Second Language Mathematics And Science Classroom At George Mhaule Primary School In Mpumalanga Province


Advanced Technologies Embedded And Multimedia For Human Centric Computing

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Author: Yueh-Min Huang
Publisher: Springer Science & Business Media
ISBN: 9400772629
Size: 56.47 MB
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Advanced Technologies Embedded And Multimedia For Human Centric Computing by Yueh-Min Huang


Original Title: Advanced Technologies Embedded And Multimedia For Human Centric Computing

The theme of HumanCom and EMC is focused on the various aspects of human-centric computing for advances in computer science and its applications, embedded and multimedia computing and provides an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of human-centric computing. And the theme of EMC (Advanced in Embedded and Multimedia Computing) is focused on the various aspects of embedded system, smart grid, cloud and multimedia computing, and it provides an opportunity for academic, industry professionals to discuss the latest issues and progress in the area of embedded and multimedia computing. Therefore this book will be include the various theories and practical applications in human-centric computing and embedded and multimedia computing.

Multimedia Maths

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Author: Bieke Masselis
Publisher: Lannoo Publishers (Acc)
ISBN: 9789401438216
Size: 52.35 MB
Format: PDF
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Multimedia Maths by Bieke Masselis


Original Title: Multimedia Maths

Multimedia Maths achieves the perfect balance between deductive mathematics and broad accessibility The book has a companion site, www.multimediamaths.be, which sheds more light on the complex material therein "In this revised edition of Multimedia Maths, Ivo De Pauw and Bieke Masselis cover screen related mathematical ideas, ranging from trigonometry to transformations and reveal beziers in an understandable fashion. It is a must have for every multimedia professional." Fries Carton - Guerrilla Games, Amsterdam This basic maths textbook will guide the reader through several standard topics, such as vectors and parameters. In addition to exploring the golden section, Multimedia Maths offers surprising and reality-based insights into Bezier curves and B-splines. Screen effects and image handling are taken to a higher level via a detailed outline of all the basic transformations. The book is accompanied by a companion website. Visit www.multimediamaths.be for online support and useful downloads."

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